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(→Rogue: Changed inaccuracy regarding sneak attack not being able to be applied without using the dedicated skills.) |
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*The Beast Sense spell is not in the game. | *The Beast Sense spell is not in the game. | ||
*The level 1 feature Speak with Animals is able to be cast once per long rest, rather than as a ritual. Though, it now lasts until long rest. | *The level 1 feature Speak with Animals is able to be cast once per long rest, rather than as a ritual. Though, it now lasts until long rest. | ||
*The level 3 feature | *The level 3 feature Bestial Heart gives the character full benefits even if they rage while in heavy armor. | ||
**Each | **Each Bestial Heart option provides a new unique action as well. | ||
*The level 6 feature Aspect of the Beast, or Animal Aspect, has 5 additional choices. | *The level 6 feature Aspect of the Beast, or Animal Aspect, has 5 additional choices. | ||
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*Bards automatically gain proficiency in all musical instruments, which include hand drums, flute, lute, lyre, and violins. | *Bards automatically gain proficiency in all musical instruments, which include hand drums, flute, lute, lyre, and violins. | ||
*[[Song of Rest|Song of rest]] is a once per long rest ability that allows the party to take an additional [[Resting#Short_Rest|short rest]], and it does not get any upgrades. | *[[Song of Rest|Song of rest]] is a once per long rest ability that allows the party to take an additional [[Resting#Short_Rest|short rest]], and it does not get any upgrades. | ||
*Countercharm lasts 3 turns, rather than 1. | *[[Countercharm]] lasts 3 turns, rather than 1. | ||
*[[Jack of All Trades]] does not apply half the Bard's proficiency bonus to [[initiative]] rolls. (In 5E, Initiative is a Dexterity Ability Check that the Bard is not proficient in, so Jack of All Trades has been ruled to apply.) | *[[Jack of All Trades]] does not apply half the Bard's proficiency bonus to [[initiative]] rolls. (In 5E, Initiative is a Dexterity Ability Check that the Bard is not proficient in, so Jack of All Trades has been ruled to apply.) | ||
*Magical | *[[Magical Secrets]] is restricted to a limited list of additional spells, instead of allowing the Bard to pick any spell. | ||
===={{Class|College of Lore}}==== | ===={{Class|College of Lore}}==== | ||
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=={{Class|Cleric}}== | =={{Class|Cleric}}== | ||
*[[Cleric#Level_5|Destroy Undead]] does non-scaling radiant damage to all undead affected, rather than instantly killing weaker undead. | *[[Cleric#Level_5|Destroy Undead]] does non-scaling radiant damage to all undead affected, rather than instantly killing weaker undead. | ||
*Clerics | *Clerics may select the [[Produce Flame]] Cantrip (exclusive to Druids in 5e). | ||
**Clerics normally have a single damaging Cantrip, [[Sacred Flame]], nullified on a successful save by the target. | **Clerics normally have a single damaging Cantrip, [[Sacred Flame]], nullified on a successful save by the target. | ||
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===={{Class|Light Domain}}==== | ===={{Class|Light Domain}}==== | ||
*The level 1 domain feature [[Light_Domain#Level_1|Warding flare]] has unlimited charges rather than having a limit of the Wisdom modifier. | *The level 1 domain feature [[Light_Domain#Level_1|Warding flare]] has unlimited charges rather than having a limit of the Wisdom modifier. | ||
**It also triggers when an enemy has already rolled and is going to hit | **It also triggers when an enemy has already rolled and is going to hit, unlike 5e where you have to use it before the enemy rolls their attack. | ||
*The level 9 domain spell Scrying is placed with [[Destructive Wave]]. | *The level 9 domain spell Scrying is placed with [[Destructive Wave]]. | ||
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===={{Class|Champion}}==== | ===={{Class|Champion}}==== | ||
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* The [[Improved Critical Hit]] feature reduces the critical threshold by 1, rather than fixing it at 19 as in 5e. This allows it to stack with other effects that expand the critical range. | |||
* The [[Remarkable Athlete: Jump]] feature increases the character's jump distance by a flat 3m / 10 ft, rather than scaling with the Strength modifier. | |||
===={{Class|Eldritch Knight}}==== | ===={{Class|Eldritch Knight}}==== | ||
* Weapon Bond does not take a bonus action. It returns to you automatically. | |||
=={{Class|Monk}}== | =={{Class|Monk}}== |