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Divine Strike: Thunder: Difference between revisions
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{{ up to date | 2023-09-04 }} <!-- Date format is YEAR-MONTH-DAY, like 2023-08-07. -->{{WeaponActionPage | |||
| summary = '''Divine Strike''' is a {{Class|Tempest Domain}} Weapon Action and Reaction that deals extra Thunder damage upon a weapon strike (either melee or ranged). | |||
| description = [[File:Divine Strike Thunder Ranged.webp|150px|frameless|right]] | |||
* {{SmallIcon|Divine Strike Thunder Melee Icon.webp}} '''Melee Skill:''' Once per turn deal {{DamageText|1d8|Thunder}} damage in addition to your weapon's damage. | |||
* {{SmallIcon|Divine Strike Thunder Ranged Icon.webp}} '''Ranged Skill and Reaction:''' Deal an additional {{DamageText|1d8|Thunder}} damage. | |||
| icon = Divine Strike Thunder Melee.webp | |||
| cost = action | |||
| damage = weapon | |||
| extra damage = 1d8 | |||
| extra damage type = Thunder | |||
| attack roll = yes | |||
| recharge = Per turn | |||
| duration = | |||
| range = weapon | |||
| aoe = | |||
| aoe m = | |||
| aoe ft = | |||
| save = | |||
| notes = * Can be done as a post-strike reaction (without spending reaction points) similar to [[Divine Smite]] for both melee and ranged attacks. | |||
* '''Divine Strike: Thunder (Melee)''' and '''Divine Strike: Thunder (Ranged)''' use the corresponding weapon. | |||
* Critical Hits will also double the damage die. | |||
* Possible Bug: Divine Strike does the not obey the turn recharge outside of turn-based mode. | |||
}} |
Revision as of 18:39, 31 October 2023
Template:Up to date
Divine Strike is a Weapon Action and Reaction that deals extra Thunder damage upon a weapon strike (either melee or ranged).
Description
- Melee Skill: Once per turn deal 1d8Thunder damage in addition to your weapon's damage.
- Ranged Skill and Reaction: Deal an additional 1d8Thunder damage.
Properties
- Cost
- Action
- Damage
- Normal weapon damage
- + 1d8 (1~8) Thunder
- Details
- Attack roll
- Range: Normal weapon range
- Recharge: Per turn
How to learn
(Information not yet added.)
Notes
- Can be done as a post-strike reaction (without spending reaction points) similar to Divine Smite for both melee and ranged attacks.
- Divine Strike: Thunder (Melee) and Divine Strike: Thunder (Ranged) use the corresponding weapon.
- Critical Hits will also double the damage die.
- Possible Bug: Divine Strike does the not obey the turn recharge outside of turn-based mode.