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Wild Shape: Wolf: Difference between revisions

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{{AttributeBlock|17|15|15|hp=18|ac=14}}
{{AttributeBlock|17|15|15|hp=18|ac=14}}


* {{SmallIcon|Creature Speed Icon.png}} Base Wild Shape Speed: You can move {{InfoBlob|12 m / 40 ft}} per turn.
=== Abilities ===
=== Abilities ===



Revision as of 17:50, 28 October 2023

Wild Shape Wolf.webp

Wild Shape: Wolf is a Wild Shape form available to Druids.

Description

Assume the shape of a dire wolf that can Incite enemies and Distract enemies. The dire wolf has a starting health of 18 hit points that increase every two druid levels.

While in animal shape, you can't talk or cast spells. You take on the attributes of your beast form - excluding your Intelligence, Wisdom, and Charisma scores.

When your beast form drops to 0 hit points, you revert to your normal form.

Properties

Cost:
Action + Wild Shape Charge
Details:
Wolf Portrait.png

Wolf shape has the following physical attributes:

STR

17
(+3)

DEX

15
(+2)

CON

15
(+2)

HP Icon.png Hit Points

18

Creature AC Icon.png Armour Class

14

  • Base Wild Shape Speed: You can move 12 m / 40 ft per turn.

Abilities

Bite Bite

  • Bite a target to deal 2d6 + Strength ModifierDamage TypesPiercing damage.

Inciting Howl Inciting Howl

  • Gather your pack. Each ally within earshot can move an additional 3 m / 10 ft during their next turn.

Exposing Bite Exposing Bite

  • Nip at a target to deal 1d4 + Strength ModifierDamage TypesPiercing damage and distract it. If your attack hits, the next attack against the target from within 1.5 m / 5 ft will be a Critical Hit.

Pack Tactics Pack Tactics

  • Creature has Advantage Icon.png Advantage on Attack Rolls against a target if one of its allies is within 3 m / 10 ft of the target and isn't Incapacitated.

Variants

How to learn

Classes: