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Kressa Bonedaughter

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Kressa Bonedaughter is a member of the Followers of the Absolute that may be found in the sanctum north of the Barracks in the Mind Flayer Colony.

Kressa the Myrkulite necromancer patched you together... You were a tadpoled wreck down in this fleshpit. Nearly dead, head half-caved in. She said you were the first ever tadpoling victim. You're either one-in-a-million unlucky, or someone hated those stinking guts of yours to do such filthy work. Bloody vengeance seems appropriate.
Quest journal entry after speaking with Kressa


Overview

Background

Kressa is a Myrkulite necromancer[1] working under Balthazar Balthazar, performing research and experiments on tadpolled victims in the Mind Flayer Colony. When met, she is rallying her fellow cultists, Hairy Henry Hairy Henry, Ironfinger Ironfinger and Maghtew Budj Maghtew Budj. She provides the Myrkul's Gift buff.

Involvement

When approached at the Barracks, Kressa will guess that, because the party is wandering around despite there being an active evacuation order from Ketheric Thorm Ketheric Thorm, they must be the attackers they were warned against. Unless a Deception dialogue option is chosen, combat will initiate. Otherwise, Kressa and her fellow cultists will disperse towards their rooms in the Barracks. When spoken to again, she can give characters the Myrkul's Gift Myrkul's Gift buff as well.

If The Dark Urge is chosen as Origin, Kressa will instead recognize the player character and reminisce about how The Dark Urge used to be a captive at the colony before they were shipped away. She had found The Dark Urge close to death at that very sanctum, after they had been infected with a tadpole and opened them up endlessly for her research on the mindflayer parasites, thereby implying that they were the very first tadpole victim. She displays an attachment to The Dark Urge because of their resilience that no other victims in the colony had, but will inevitably attack the party once dialogue is concluded.

A Performance dialogue option can be taken to pretend The Dark Urge is still docile, but continuing the charade will still end in combat with the added detriment of not getting any of the above exposition.

After battle, The Dark Urge will remember that they were in the colony on their own business before Orin Orin the Red ambushed them and left them to their fate.

Unlike the Zealots, Adepts, and other members of the Cult of the Absolute, it appears Kressa and other Mistresses of Souls are fully aware of what the Absolute is and the religious hoax they're perpetrating.[2] This greater understanding (and accompanying disdain) is shared by the other high-ranking Myrkulite necromancers serving General Thorm, with Balthazar Balthazar using the player character's worm-infested status as an expletive.

Combat

Attacks and abilities

Main Hand Attack.webp
Main Hand Attack Main Hand Attack ()   –  Myrkulite Scourge
Normal weapon damage Make a melee attack with your equipped weapon.
 Melee: 1.5 m / 5  ft
Bone Chill.webp
Bone Chill Bone Chill ()
D8 Necrotic.png 1d8 (1~8) Damage TypesNecrotic

Prevent the target from healing until your next turn. An undead target receives Disadvantage Icon.png Disadvantage on Attack rolls.

 Range: 18 m / 60 ft
Fireball.webp
Fireball Fireball ()
D6 Fire.png 8d6 (8~48) Damage TypesFire

Shoot a bright flame from your fingers that explodes upon contact, torching everything in the vicinity for 8d6Damage TypesFire damage.

DEX Save
 Range: 18 m / 60 ft
AoE: 4 m / 13 ft (Radius)
Generic Necrotic.webp
Incubate Death Incubate Death ()
D8 Necrotic.png 3d8 + 3 (6~27) Damage TypesNecrotic

Spawn a skeletal involucre. After 1 turn, the involucre explodes, dealing 3d8Damage TypesNecrotic damage and birthing a necromite.

DEX Save
 Range: 24 m /  ft
Misty Step.webp
Misty Step Misty Step ()
Surrounded by silver mist, you teleport to an unoccupied space you can see.
 Range: 18 m / 60 ft

Tactician

Shield spell.webp
Shield Shield ()
When you are about to be hit by an enemy, use your Reaction to increase your Armour Class Armour Class by 5. You also take no damage from Magic Missile Magic Missile. These effects last until the start of your next turn.
 Range: Self

Notable loot

Related literature

Related quests

Notes

  1. Despite being named as necromancers at several points, all all Mistresses of Souls are Evocation Wizards.
  2. When talking to Radija, if passing an insight check or trying to link with her own parasite, it is revealed she doesn't have one and that she (along with Kressa Bonedaughter) views party members with scorn for being unwitting infected tools.

External links