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Page values for "Shield (spell)"

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"condition_sources" values

1 row is stored for this page
FieldField typeAllowed valuesValue
condition_inflictedStringShield
templateStringsai
parentPage
parent_templateString
typeStringarea · condition · creature · equipment · item · passive · spell · weaponspell
dcString
saveString
durationString1

"spells" values

1 row is stored for this page
FieldField typeValue
nameStringShield
imageFile
Shield spell.webp
controller_iconFile
Shield spell Icon.webp
iconFile
Shield spell Unfaded Icon.webp
spell_levelString1
spell_schoolStringAbjuration
is_spellBooleanYes
is_weapon_actionBooleanNo
is_concentrationBoolean
is_ritualBoolean
aoeString
aoe_sizeString
is_npcBoolean
can_upcastBoolean
has_attack_rollBoolean
descriptionWikitext

When you are about to be hit by an enemy, use your Reaction to increase your Armour Class Armour Class by 5. You also take no damage from Magic Missile Magic Missile. These effects last until the start of your next turn.

extra_descriptionWikitext
briefWikitext
action_typeStringreaction
spell_rangeStringself
classesList of String, delimiter: ,Sorcerer Wizard
saveString
damageString
damage_typeString
damage_modifierString
extra_damageString
extra_damage_typeString
extra_damage_modifierString
extra_damage_2String
extra_damage_type_2String
extra_damage_modifier_2String
extra_damage_3String
extra_damage_type_3String
extra_damage_modifier_3String
damage_saveString
is_healingString
condition_durationString1
rechargeString