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Page values for "Piercing Growl"

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"condition_sources" values

2 rows are stored for this page
FieldField typeAllowed valuesValue
condition_inflictedStringBleeding
templateStringsai
parentPage
parent_templateString
typeStringarea · condition · creature · equipment · item · passive · spell · weaponspell
dcStringcaster
saveStringCON
durationString2
FieldField typeAllowed valuesValue
condition_inflictedStringFearful
templateStringsai
parentPage
parent_templateString
typeStringarea · condition · creature · equipment · item · passive · spell · weaponspell
dcStringcaster
saveStringCON
durationString2

"spells" values

1 row is stored for this page
FieldField typeValue
nameStringPiercing Growl
imageFile
Piercing Growl.webp
controller_iconFile
Piercing Growl Icon.webp
iconFile
Piercing Growl Unfaded Icon.webp
spell_levelString
spell_schoolString
is_spellBooleanNo
is_weapon_actionBooleanNo
is_concentrationBoolean
is_ritualBoolean
aoeStringcone
aoe_sizeString10/30
is_npcBoolean
can_upcastBoolean
has_attack_rollBoolean
descriptionWikitext

Fierce howls rise from your guts and wound nearby foes, possibly inflicting Bleeding Bleeding and Fear Fear.

extra_descriptionWikitext
briefWikitext
action_typeStringaction
costStringaction
hit_costString
spell_rangeString
classesList of String, delimiter: ,
saveStringCON
damageString3d8+4
damage_typeStringPiercing
damage_modifierString
extra_damageString
extra_damage_typeString
extra_damage_modifierString
extra_damage_2String
extra_damage_type_2String
extra_damage_modifier_2String
extra_damage_3String
extra_damage_type_3String
extra_damage_modifier_3String
damage_saveStringCON
is_healingString
condition_durationString2
rechargeString
bugsWikitext
  • The Difficulty Class (DC) of the Slayer's Let the Slaughter Begin Let the Slaughter Begin, Piercing Growl Piercing Growl, Relentless Lunge Relentless Lunge, Slay Slay, and Sumptuous Blood Bath Sumptuous Blood Bath uses the Spellcasting ability of the last class you took a first level in, but at the Slayer's new stats. This makes it incredibly hard to successfully use their effects, as Fighters, Rogues, and Wizards, Clerics, Druids, Monks, and Rangers will receive a +0 roll bonus from Intelligence/Wisdom, while Barbarians, Bards, Paladins, Sorcerers, and Warlocks will receive a -1 roll bonus from Charisma.