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Page values for "Heat Metal"
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"condition_sources" values
2 rows are stored for this pageField | Field type | Allowed values | Value |
---|---|---|---|
condition_inflicted | String | Heat Metal | |
template | String | sai | |
parent | Page | ||
parent_template | String | ||
type | String | area · condition · creature · equipment · item · passive · spell · weapon | spell |
dc | String | caster | |
save | String | Constitution | |
duration | String | 10 |
Field | Field type | Allowed values | Value |
---|---|---|---|
condition_inflicted | String | Heat Metal: Reapply Damage | |
template | String | sai | |
parent | Page | ||
parent_template | String | ||
type | String | area · condition · creature · equipment · item · passive · spell · weapon | spell |
dc | String | ||
save | String | ||
duration | String | 9 |
"spells" values
1 row is stored for this pageField | Field type | Value |
---|---|---|
name | String | Heat Metal |
image | File | |
controller_icon | File | |
icon | File | |
spell_level | String | 2 |
spell_school | String | Transmutation |
is_spell | Boolean | Yes |
is_weapon_action | Boolean | No |
is_concentration | Boolean | Yes |
is_ritual | Boolean | |
aoe | String | |
aoe_size | String | |
is_npc | Boolean | |
can_upcast | Boolean | Yes |
has_attack_roll | Boolean | |
description | Wikitext | Cause a metal weapon or armour to glow red-hot and force the wearer to let go or receive Disadvantage on Attack rolls and Ability Checks. |
extra_description | Wikitext | If the creature is only wearing metal armour, it always receives Disadvantage. If the creature is still touching the metal, you can use a bonus action on subsequent turns to deal another 2d8Fire and force the creature to let go or receive Disadvantage. |
brief | Wikitext | |
action_type | String | action |
spell_range | String | ranged |
classes | List of String, delimiter: , | Bard • Druid |
save | String | CON |
damage | String | 2d8 |
damage_type | String | Fire |
damage_modifier | String | |
extra_damage | String | |
extra_damage_type | String | |
extra_damage_modifier | String | |
extra_damage_2 | String | |
extra_damage_type_2 | String | |
extra_damage_modifier_2 | String | |
extra_damage_3 | String | |
extra_damage_type_3 | String | |
extra_damage_modifier_3 | String | |
damage_save | String | |
is_healing | String | |
condition_duration | String | 10 |
recharge | String |