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Page values for "Heat Metal"

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"condition_sources" values

2 rows are stored for this page
FieldField typeAllowed valuesValue
condition_inflictedStringHeat Metal
templateStringsai
parentPage
parent_templateString
typeStringarea · condition · creature · equipment · item · passive · spell · weaponspell
dcStringcaster
saveStringConstitution
durationString10
FieldField typeAllowed valuesValue
condition_inflictedStringHeat Metal: Reapply Damage
templateStringsai
parentPage
parent_templateString
typeStringarea · condition · creature · equipment · item · passive · spell · weaponspell
dcString
saveString
durationString9

"spells" values

1 row is stored for this page
FieldField typeValue
nameStringHeat Metal
imageFile
Heat Metal.webp
controller_iconFile
Heat Metal Icon.webp
iconFile
Heat Metal Unfaded Icon.webp
spell_levelString2
spell_schoolStringTransmutation
is_spellBooleanYes
is_weapon_actionBooleanNo
is_concentrationBooleanYes
is_ritualBoolean
aoeString
aoe_sizeString
is_npcBoolean
can_upcastBooleanYes
has_attack_rollBoolean
descriptionWikitext

Cause a metal weapon or armour to glow red-hot and force the wearer to let go or receive Disadvantage Icon.png Disadvantage on Attack rolls and Ability Checks.

extra_descriptionWikitext

If the creature is only wearing metal armour, it always receives Disadvantage.

If the creature is still touching the metal, you can use a bonus action on subsequent turns to deal another 2d8Damage TypesFire and force the creature to let go or receive Disadvantage.

briefWikitext
action_typeStringaction
spell_rangeStringranged
classesList of String, delimiter: ,Bard Druid
saveStringCON
damageString2d8
damage_typeStringFire
damage_modifierString
extra_damageString
extra_damage_typeString
extra_damage_modifierString
extra_damage_2String
extra_damage_type_2String
extra_damage_modifier_2String
extra_damage_3String
extra_damage_type_3String
extra_damage_modifier_3String
damage_saveString
is_healingString
condition_durationString10
rechargeString