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Page values for "Let the Slaughter Begin"

From bg3.wiki
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"condition_sources" values

2 rows are stored for this page
FieldField typeAllowed valuesValue
condition_inflictedStringBhaal's Murderous Mark
templateStringsai
parentPage
parent_templateString
typeStringarea · condition · creature · equipment · item · passive · spell · weaponspell
dcString
saveString
durationString4
FieldField typeAllowed valuesValue
condition_inflictedStringDazed
templateStringsai
parentPage
parent_templateString
typeStringarea · condition · creature · equipment · item · passive · spell · weaponspell
dcString
saveString
durationString1

"spells" values

1 row is stored for this page
FieldField typeValue
nameStringLet the Slaughter Begin
imageFile
Let the Slaughter Begin.webp
controller_iconFile
Let the Slaughter Begin Icon.webp
iconFile
Let the Slaughter Begin Unfaded Icon.webp
spell_levelString
spell_schoolString
is_spellBooleanNo
is_weapon_actionBooleanNo
is_concentrationBoolean
is_ritualBoolean
aoeString
aoe_sizeString
is_npcBoolean
can_upcastBoolean
has_attack_rollBoolean
descriptionWikitext

Brand nearby creatures with a sinister mark so that their deaths make you harder to kill.

extra_descriptionWikitext

Marked targets are Dazed Dazed, and when they die, you gain +1 bonus to Armour Class Armour Class.

briefWikitext
action_typeStringaction
costStringaction
hit_costString
spell_rangeString12/40
classesList of String, delimiter: ,
saveStringCON
damageString
damage_typeString
damage_modifierString
extra_damageString
extra_damage_typeString
extra_damage_modifierString
extra_damage_2String
extra_damage_type_2String
extra_damage_modifier_2String
extra_damage_3String
extra_damage_type_3String
extra_damage_modifier_3String
damage_saveString
is_healingString
condition_durationString4
rechargeString
bugsWikitext
  • The Difficulty Class (DC) of the Slayer's Let the Slaughter Begin Let the Slaughter Begin, Piercing Growl Piercing Growl, Relentless Lunge Relentless Lunge, Slay Slay, and Sumptuous Blood Bath Sumptuous Blood Bath uses the Spellcasting ability of the last class you took a first level in, but at the Slayer's new stats. This makes it incredibly hard to successfully use their effects, as Fighters, Rogues, and Wizards, Clerics, Druids, Monks, and Rangers will receive a +0 roll bonus from Intelligence/Wisdom, while Barbarians, Bards, Paladins, Sorcerers, and Warlocks will receive a -1 roll bonus from Charisma.