Editing Modding:Face and body textures

Revision as of 13:32, 28 July 2023 by Dhampir damsel (talk | contribs) (Created page with "== CLEA == DDS Format: DXT5 * Red Channel - Cavities * Green Channel - Eyebrows * Blue Channel - Lips * Alpha Channel - Ambient Occlusion == HMVY == DDS Format: DXT5 * Red Channel - Hemoglobin * Green Channel - Melanin (freckles) * Blue Channel - Veins * Alpha Channel - Yellowing == NORMAL == DDS Format: DXT5 Wrinkles, scars, any indents in the skin == MSK == DDS Format: DXT1 * Red Channel - Non-skin (horns, nail colour) * Green Channel - Pigmentation (lighter = less, al...")
(diff) ← Older revision | Latest revision (diff) | Newer revision β†’ (diff)
Jump to navigation Jump to search

Warning: You are editing an out-of-date revision of this page. If you publish it, any changes made since this revision will be lost.

Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.
Contributions are considered to be licensed under CC BY-NC-SA 4.0 and (where possible) CC BY-SA 4.0. See Copyrights for details. Per our Content Rules, you are promising that any new text you add was written by yourself, or is available under a license that permits its inclusion in bg3.wiki. Do not submit copyrighted work without permission!

To edit this page, please answer the question that appears below (more info):

Cancel Editing help (opens in new window)