Editing Modding:Coding An Item
Revision as of 10:50, 19 December 2023 by CommanderStrawberry (talk | contribs) (Created page with "<div class="nomobile" column-width: "60em2;> The start to creating a new item is Meanwhile in your '''Armor.txt''', they link up like this: Armor.txt new entry "MY_COOL_NEW_CIRCLET" type "Armor" using "_Head_Magic_Circlet" data "RootTemplate" "0000000000000000000000000002" data "Rarity" "Rare" data "PassivesOnEquip" "MAG_Radiant_Radiating_Helmet_Passive;CUSTOMPASSIVEIMADE" (The ; seperates passives. : implies connection) If adding a custom passive, your '''Pas...")
Warning: You are editing an out-of-date revision of this page. If you publish it, any changes made since this revision will be lost.
Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.
Retrieved from "https://dev.bg3.wiki/wiki/Modding:Coding_An_Item"